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1.2. What I Cherished The Most Turned To Be A Ball And Chain. That's The Story
If I had stuck to being an adventurer, I would have likely lived a stagnant life forever. This was a turning point. Since it's an opportunity, let's live leisurely in the countryside.
"All right! A fresh start! From now on, I'll live as Craft, a member of the Production Guild!"
It's a late-career change, but let's do our best!
While thinking about such things, I arrived at the Production Guild.
It was my first time, and the building was larger than I expected, bustling with activity.
"Hey! How's the preparation for the carriage?"
"We've started loading non-perishable items!"
"We might have more companions, so leave some room in the supplies!"
"Is about 20% okay?"
"Idiot! Consider unforeseen circumstances! We need at least 30%!"
"How's the budget?"
"We'll bill it to the Viscount!"
"Understood!"
I thought that a place called the Production Guild would have artisans gathering with serious faces, but that didn't seem to be the case.
"Hey! What are you doing over there!?"
"Oh, sorry. Is there someone at the reception?"
"What kind of reception? Registering as a craftsman? Or are you here for the guild's procurement?"
"No, I came through the introduction from the Adventurer's Guild."
"Huh? Oh! Could it be for the pioneer village!?"
"That's what I heard."
"Well! That's a relief! Come here! Hey, you guys, don't slack off while I'm away!"
A burly man giving orders occupied the counter and invited me to sit.
"Welcome! I'm the guild master of the Production Guild."
"I'm Craft Walken."
"Huh, Craft? That's a good name for someone in the Production Guild! Hahaha!"
"Hahaha..."
You can only laugh at a time like this.
"I've heard most of the story from the Adventurer's Guild, but could you tell me the details?"
"Of course. Simply put, we're sending two people from the Production Guild to the new pioneer village we're creating. One person is already decided, but we're having trouble finding the second one."
"I see. But why did you specifically choose a former adventurer?"
"That's simple. It's a remote area. We don't know what kind of dangers there are. We wanted someone who could fight a little."
"Why not just hire adventurers normally?"
"We'll hire adventurers for the journey to the pioneer village, but we can't keep them there indefinitely, right?"
"Well, that makes sense."
If someone kept getting escort jobs as an adventurer for years, they would normally refuse.
"For now, the person in charge of the pioneer village is supposed to join on-site and provide soldiers for protection, but... well, I don't trust that much."
"That's understandable."
For the lord, if the pioneer village succeeds, that's good. If it fails, they'll probably just abandon it. Promises of sending troops are likely to be forgotten.
"So, we wanted someone from the Production Guild who could fight monsters. Let's get the paperwork done, shall we?"
"Yeah, please."
Thanks to the introduction letter from the guild, the procedures went smoothly.
"Oh, you're a magician, huh?"
"Haha... I've been doing it for four years, but I'm just a novice who only learned a few basic spells."
"What did you say?"
The guild master, flexing the well-defined muscles befitting a representative of the Production Guild, shook slightly.
"That's... I only had high magical power from birth, much more than others, so I didn't bother to check my aptitude."
Come to think of it, you can check aptitude, right?
But, in reality, it's not very common.
The reason is simple: usually, it's natural to inherit the occupation of one's parents. In most cases, people carve the same emblem as their parents rather than based on talent.
And in most cases, that turns out to be the most suitable choice.
For the heir of a knightly house, if they had aptitude for blacksmithing, would they try to obtain the blacksmith's emblem?
That would be absurd.
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